Classes
If you want the physical meaning behind terms like fillet/chamfer/elevation, read Guide > Concept.
Rendered examples
Basic Control Row
Light Direction A/B
Card Grid Shell
Input
Output
Core
ambient: enables ambient shading and edge lighting.amb-surface,amb-surface-darker: flat surfaces.amb-surface-concave,amb-surface-concave-h: inset surfaces.amb-surface-convex: raised curved surface.
Edge treatment
amb-fillet,amb-fillet-2,amb-fillet-minus-1amb-chamfer,amb-chamfer-2,amb-chamfer-minus-1
Elevation
amb-elevation-0amb-elevation-1amb-elevation-2amb-elevation-3
Light direction helpers
- Corners:
amb-light-tl,amb-light-tr,amb-light-bl,amb-light-br - Axes:
amb-light-top,amb-light-bottom,amb-light-left,amb-light-right
Shape and effects
- Radius:
amb-rounded,amb-rounded-md,amb-rounded-lg,amb-rounded-xl,amb-rounded-full - Glow:
amb-glow - Motion:
amb-bounce
Emissive helpers
amb-emit-redamb-emit-greenamb-emit-amberamb-emit-cyanamb-emit-blueamb-emit-white
Bright baseline wrapper
Use this wrapper in examples to keep a bright, realistic baseline:
<div style="--amb-light-x:-1; --amb-light-y:-1; --amb-key-light-intensity:0.9; --amb-fill-light-intensity:0.72; --amb-light-hue:220; --amb-light-saturation:14%; --amb-highlight-color:#7dd3fc; --amb-lume-hue:190;">
<!-- ambient elements -->
</div>